﻿namespace Microsoft.Goldenlight.Framework.Scene
{
    /// <summary>
    /// This class holds data needed by the container system for each object added to it. 
    /// </summary>
    /// <remarks>
    /// Any class that wants to be added to the container system should have an instance field of this type and implement the ISceneContainerObject interface. This is not a struct because we want it passed by reference through property accessors.
    /// </remarks>
    public class SceneContainerData
    {
        #region Fields & Properties

        

        #endregion
    }
}